"dilemma"
game that revolves around the idea of balancing
capital, environment, health

boring
let's do giant pumpkin growing game
relatively easy, balance resources of
sunlight, nutrients, water, 
by growing either stem, leaf, root

roots (nutrients + water + sun) gives water and nutrients
leafs (nutrients + water + sun) gives sun and co2
co2 + sun + water  = sugar
pumpkin (nutrients + sugar)

throw in some other options, like
farmer has time to pull weeds, water roots, drop fertilizer, spray pesticides, 
leaderboard
can do in HTML5? or just Flash to keep it simplest

- nutrients (roots)
- water (roots)
- sun (leafs)
- co2 (leafs)
- stars

grow under the surface,
then grow above the surface

acid rain
rain so polluted, cannot allow the plants' leafs to touch it
must use plant umbrellas to prevent the plant from getting hit

cost to grow
plus cost to maintain
eventually must not go below zero

eventually runs out of resources

[x] resource hud placeholder art (nutrients, water, sun, co2, fame)
[x] buttons for camera, beneath the surface, surface, above the surface
[x] grow roots, change root color
[x] cam buttons go up go down
[x] grow roots, costs resources, allow only if can afford
[x] stuff underground, placeholders like bugs and water that shrink
[x] use allLines and allNodes to check what water and bugs to absorb
[x] when a node is nonactivated node is created, check to see if inside rock, flag accordingly for future reference to the player
[x] grow leafs and stems, only choose nodes to grow stems, which sprouts leafs, that's all?
[x] leaf placeholder art along stem
[x] placeholder pumpkin
[x] weeds grow
[x] weeds check
[x] next day button

on end day, have option to convert CO2 and energy and water to 

glucose = 6carbon, 12hydrogen 6oxygen?
used to grow pumpkin, with 5 sun energy

otherwise all resources are reduced by 50% because plants can't store more than x amount

need some kind of narrator or iconic person to serve as a guide

build leafs,
build roots,
end day
collect all resources
get report of all resources collected
ask how much sugar to create to grow pumpkin
or, conserve resources to build more leafs and roots...?
more roots and leafs -> bigger pumpkin growth later
need to balance the economical side to allow strategy, e.g. pumpkins grow more efficiently early on...?

co2 + sun + water = sugar

growing pumpkin leads to fame points
fame points leads to spending on services

can either go for pure economical growth
or balance w/ pumpkin growth and get fame to counteract negative natural disasters such as diseases and weeds

[x] main clipboard screen for one day iteration
[x] can choose to grow pumpkin
[x] farmer options to spend star coins
[x] popup explaining what each thing does? rollover water, nutrients, leafs etc
[x] day x of blah

woh the popup turned out to be a lot of bang for the buck,
very easy to sprinkle in tips and explanation on everything.

build 2
[x] clipboard, give resources and report on first page
[x] temp effects / alert when cannot afford more sugar or pumpkin growth
[x] need more resources
[x] "the weeds have grown higher" starting at day x
[x] tutorial of diary
[x] bugs that infect leafs?
[x] announce bugs infecting leafs
[ ] main menu screen
[x] balance (update costs)
[x] clipboard multipliers for sugar and growth
[x] mousedown on buttons for sugar and growth, to continuously apply
[x] picture should include weight
[x] intro of how to play
[x] game over, give prize ribbon
[x] glow bugs and water when being used
[x] all final art
[-] weight description
[x] sound effects
[x] music
[-] credits page
[x] twitter button
[ ] main menu
[ ] done

don't shrink the resources...

polish:
[ ] leaderboard
[ ] flush ability for playing again... nah just have a refresh link on the webpage lol...

5PM - all art FINISHED
6PM - all gameplay FINISHED
7PM - all extra features, like credits
8PM - all audio and music done
























